*comment story starts.
*comment *sm_init SherlockGame | 5
*comment *goto Prologue_Scene1

*set testingWithBag false

*label Prologue_Scene1

*page_break
*comment [b]Prologue[/b]
*text_image Prologue.png center Prologue
*page_break

Of the five figures in the picture, more are alive than dead. 

The visitor traces a gloved finger along the frame of the old woman's family portrait.

"What harm could I possibly do now? I beg of you, speak." Seated in her gilded room and illuminated only by the shine of a full moon, the old woman presses for answers.

But the visitor says nothing. Instead, they grow closer.

She shifts in her sunken seat. "As my last request, tell me—why at this time, why now?" 

The visitor, now standing by her side, leans down. Their mouth over her ear whispers with a delicate breath for but a moment.

Time-worn eyes open wide. [i]The letter, dear God, the letter must arrive[/i]—but her thought is interrupted. Her favourite embroidered pillow forcefully covers her mouth and nose, driving her further into the seat.

Her hand, which cloaked a device from view, now digs between the cushions of her chaise to place it in a hidden compartment. 

Once her aim has been achieved, she spares no thoughts to prayer. Her wrinkly hands grab at the threat, clawing, dragging—ringing sounds of frail thrashing. Panicked shakes reverberate over her, and wheezing moans pass through the pretty fabric. She struggles with all her might—one final limp attempt at life. 

Then, all movement stops. 

And all is quiet. 

Her hands fall to the side; the old woman is dead. 

On the mantelpiece—alone but for the shine of the same full moon—is the family portrait. 

Where now, only two remain.




*page_break Create your character
*finish


